Games for business

Custom games that train your team, introduce your brand and bring customers back.

For companies of any size. We design the game around your business goal, and you play the first version within weeks.

People skip the ad and put off the training, and they choose to play

An ad gets a few seconds before the thumb moves on. A slide-deck training competes with the inbox and almost always loses. The reason is the same in both cases: these are messages that ask for attention and give nothing back.

A game flips that equation. People choose to open it, stay for minutes instead of seconds, and come back because they want to see what happens in the next level. While they play, they experience your brand, practice your process or learn your product, without feeling they are watching an ad or ticking a box.

Corporate videos, e-learning and giveaways solve only part of it

A video tells the message, and people only watch. A slide-based online course meets the requirement, and it rarely changes what the team does the next day. A coupon giveaway brings sign-ups, and the contact arrives cold and forgets the brand a week later. All of them are missing the same thing: people doing something and seeing the result.

Big brands already do this, and the games people remember are real games

  • 7 million+people played Magnum's gameMagnum, 2011
  • 100,000+students from 165 countries in L'Oréal's gameL'Oréal, according to the company
  • +47%people coming back to the training portal every dayDeloitte, 2012

Training

In 2012, Deloitte added points, badges and leaderboards to its leadership training portal, and 9 months later the number of people coming back to the portal every day had risen 47%. In Brazil, Boehringer Ingelheim trained more than 250 sales reps with a game, and the Brazilian telecom Vivo brought 15,000 call center agents together in an internal game in 2018.

Recruiting and employer brand

In 2011, Marriott launched a game where the player runs a hotel, from the kitchen to the front desk, to attract candidates for the 50,000 jobs it needed to fill that year. Within a few weeks, people were playing in dozens of countries. L'Oréal created a business game for students that, according to the company, brought together more than 100,000 young people from 165 countries in its first 2 years.

Brand and lead generation

In 2011, Magnum launched a browser game where the player races across the internet chasing chocolates, and more than 7 million people played, each for about 5 minutes. In 2013, Chipotle launched a mobile game about where food comes from, with rewards to use in its restaurants, and it passed 250,000 downloads in 4 days.

Customer education

In 2011, Siemens created a game where the player runs a factory and only improves results by learning to use Siemens' own solutions.

Engagement and loyalty

McDonald's Monopoly has run since 1987 and came back in 2025, now inside the chain's loyalty app. Duolingo turned the streak of days studied into the feature that does the most to keep its users coming back.

The points layer is the first step. The next one is the whole game

Look at the difference between the examples. Some add a game layer to something that already existed: points on a portal, a streak in an app. It is a good first step, and it works. The ones people remember most went further. Marriott, L'Oréal, Siemens and Magnum built a complete game, with challenge, story and consequence, and the company's message lived inside it.

That next step is what we offer. The game comes first, designed to be good to play, and the business goal lives inside it: the process the team needs to master, the product the customer needs to understand, the brand the audience needs to remember.

Until recently, only companies of that size could afford a game like this. With the tools of today and a lean team, a first playable version takes weeks, not months, at a cost that fits companies of every size.

A whole room in MVP Legends SRD Tactics: a complete game, with a map, rules, heroes and monsters

Where a game works for your company

A game can work inside your company or in your market. B2B (business to business) means your company sells to other companies; B2C (business to consumer), that it sells to end consumers. Success metrics such as engagement, completion, leads or retention are agreed with you before the project starts.

For your team

Training and onboarding

Compliance, customer service, sales, safety and leadership as practice. The team decides in a safe place and sees the consequence right away.

Recruiting and employer brand

Candidates live a day at your company before the interview, and you see how they make decisions.

For business clients (B2B)

Customer education

Your customers learn to use the product by playing, and arrive better prepared to buy.

Demand generation at trade shows and events

A game at your booth or event that draws the right audience, shows your solution in practice and hands your sales team qualified leads.

For consumers (B2C)

Lead generation

A short experience people choose to open and share, which introduces your brand and collects the contact details of those who want to know more.

Engagement and loyalty

Progress, rewards and reasons to come back, inside your product or alongside it.

Brand activations and launches

A game for a booth, an event or a product launch, so the audience remembers the brand for what they lived through.

How it starts

  1. You tell us the goal.

    Who will play, what should change after they play, and where the game will live.

  2. We talk and design it together.

    A few questions, a proposed path, and the game summed up on a single page, before the first line of code.

  3. You play before you decide.

    Before the full project, you play a vertical slice: a small piece of the game that already looks and plays like the final version. We work in short cycles, with a playable version at the end of each stage. You watch the game take shape and play it before it reaches your audience.

Who designs the games

Paulo Ribeiro, founder of Nextborn Games

Paulo Ribeiro, founder of Nextborn Games. A business administrator with MBAs in Marketing and in People Management, an entrepreneur for more than 20 years, and 7 years in the games industry, across community, esports, content creators and running the Brazilian operations of international platforms.

Frequently asked questions about games for business

How much does a game for my company cost?

It depends on the size: how many levels, for how many people and where the game will run. Since each project is designed for your case, the price comes with the proposal. Short cycles and a lean team keep the cost fairer than traditional development.

How long does it take?

It depends on the scope. The first playable version is ready in weeks, and you follow every stage by playing it.

Do people need to download anything?

Most of our games run right in the browser, on computers and phones, with nothing to install. When the project calls for an app, we settle that in the first conversation.

Can we measure the results?

Yes. The game records who played, how far they got, how long they stayed and what they decided. In a lead generation game, every contact arrives with that history attached.

What is the difference between gamification and a game for business?

Gamification adds points, badges and leaderboards to something that already exists, such as a training portal or an app. A game for business is a complete experience, with challenge and consequence, built around the business goal.

Tell us what you need

5 lines are enough. We reply by email or WhatsApp and set up a conversation.

If you prefer, write to hello@nextborngames.com.